I like the general idea of the game: kind of like a randomized overcooked with a magical girl protagonist, and her design was cool. Reminded me of Princess Tiana from Princess and the Frog
I think the core gameplay needs some tuning (or maybe I am just bad lol). I consistently felt I didn't have enough time no matter how early I started making the recipes, even if it was just coffee. This could have been because you get upgrades at some point and I didn't know, but then I could not actually serve food to clients. They never accepted anything that I put on the table >:(
I saw in another comment here that you need to use a plate. I grabbed a plate, put it in a counter, then grabbed a finished coffee and put it in a plate. Not sure if I did it correctly because now I was carrying both objects but they didn't seem to be connected. I tried to place this on the customer's table and only the plate went in Maybe I needed to use the bowl for coffee?
I tried again with flan. This is where time is just not enough I think. This time I was able to get the flan done and served, but just before the customer paid, time ran out
After I saw the strawberry tart recipe, I was 100% sure there was no way to make just one in time, let alone with 0 customer sadness, unless I am missing something (which could very well be the case)
If there are ways to speed up your cooking that I didn't get to see, then I would suggest forcing coffee as the recipe until you get some upgrades, and adding plating to the recipe too so the player knows the final state food needs to be in
I can tell the game has a lot going on under the hood that took most of the time, so I would love to see the game further developed into its original vision!