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(+2)

Unique take on the theme. I think it's a stronger incorporation of 'disease' than it is of 'theft' but enjoyed playing it in that context nonetheless. I had fun trying my hand at the game, and think the pixel art is lovely.

- I think the mini games let the game down a little currently. They quickly get repetitive and dont present much of a challenge, aren't designed as nicely as the rest of the game, and the suddenly urgent music rips me out of the flow of an otherwise fairly pretty, natural-themed game. I enjoyed the tile game, I'm not sure the minigame aspect adds much for me atm.

- Being locked into the 'upgrade'/'isolate' or revive screen when there isn't enough money and you have to click back before you can do anything else feels very punishing to me. The game is in those instances working actively against my intentions, and usually there seems only one action available, so I think having a button just disable when money's not available and not lock you into any ui screen might work beter.