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(+1)

I had some difficulty to understand where I was supposed to be on the map at the beginning. An indication of some sort would have been nice.

I'm not usually playing this kind of game so I don't know if it's a common mechanic, but I don't like the fact that I cannot open a door or use a trapdoor without being seen immediately if there is someone looking in my direction.

I liked that the guards have reactions when using some items, it adds more complexity and immersion to the game.

Pretty complete and complex game overall, good job!

Thanks for playing and for the feedback! The map is given almost blank because it was intended for taking notes over during the exploration.

I agree regarding the fact that sometimes the guards spot you unfairly some time, we did not spent enough playtime to test all the guards' paths, but still it is possible to see the guard's light coming under the door :)

- gasper