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Spartan Plume

9
Posts
A member registered Jun 22, 2024 · View creator page →

Creator of

Recent community posts

For the setup at the beginning, the sound is too loud, it would be nice to lower it.

The arrows to slide left/right are not easily visible, maybe something like an outline could help.

The concept to use the webcam to interact is really interesting! Though It had some issues detecting the eye direction for me. x)

The ambiance and the design were really fitting. Cool game!

First thing I noticed on the start menu, there's no feedback when hovering a button, which is always a little awkward for me.

The fact that being quasi-detected means being detected since being hidden doesn't "un-detect" you is a little weird.

The style is really good and fitting with the wildcard, I liked that a lot!

Some visual effects make it hard to read the skill or part effects.

The gameplay seemed interesting, but as you said in your description, it's missing balancing.

Still a nice little game. Keep up the great work!

The concept is interesting and fun to play. I had a good time trying to find some good paths.

The controls are confusing at the beginning, but after trying one time it's fine.

I suppose the map is automatically generated? I got pretty much stuck on the right at one time as I didn't have any path available. And sometimes there are too many branches in the path, so it's hard to go anywhere without much commands.

Also I don't know if the loading bar is useful, I didn't see it move even though the load was not instant. x)

For info, I have a rtx 4070ti and was playing in Firefox in full screen since I see some people have issues with the first wall break (I got a freeze for like 10-15 seconds too but it worked fine after).

Thank you!

I love the graphics.

Controls are hard to grasp at the beginning: I did not understand the cursor was doing a tick damage on the people.

Nice incremental game! (I'm an addict to those xD)

I had some difficulty to understand where I was supposed to be on the map at the beginning. An indication of some sort would have been nice.

I'm not usually playing this kind of game so I don't know if it's a common mechanic, but I don't like the fact that I cannot open a door or use a trapdoor without being seen immediately if there is someone looking in my direction.

I liked that the guards have reactions when using some items, it adds more complexity and immersion to the game.

Pretty complete and complex game overall, good job!

The announcement add a good touch of fun and immersion without ever being too much.

The way getting stuck is handled could be improved as it can send you flying into the field of vision of an eye.

The eye at the end looking up and down got me one time because I didn't see it. xD

Pretty fun game!

Thanks!