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I played through and have some feedback as a fellow developer.  But first I must say I really like the art style and atmosphere!  Good job of capturing that N64/PS1 aesthetic and keeping it consistent throughout.

Now onto the things I noticed:

- things light up before I can actually click them, and often even when they are very far away

- in the basement I crouched under a shelf to find a desk with something in the drawer but I cannot grab it as it only closes the drawer

- the footsteps get annoying pretty fast.  I think the tempo is off (feels too fast) and there isn't enough variety, and they in a weird place between too good and too bad quality

- when the text "types", it continually widens so it's impossible to read until the entire line is written.  A LOT of games do this and it's annoying.  The solution is to show the whole text at once but make every letter transaparent and then just change the transparency of each letter one at a time.

- I was able to click on the bible even though the drawer wasn't yet opened

- walking around feels either like the player is slightly drunk or I'm flying an airplane a bit.  Might just be a style thing, but the delayed movement and swaying is not for me.

- I wish I could use SHIFT to run

- outside the kitchen there is some geometry that bleeds through the wall

- the playstation controllers are SNES controllers

- the doors don't make a sound when they close

- when I get too close to a wall the flashlight goes into the wall when I think it probably should stay just a little bit in front of it

- ok, I could get the fuse in the basement after first checking the panel.  Maybe let the player click on it before but just say "it's a fuse.  I don't really need it" or maybe they should be able to pick it up saying "this could come in handy" or something

- some things light up but I can't frob them (like the passenger-side door of the truck)

- there are gaps between some objects and I can see through them

- I looked everywhere for the sandpaper but couldn't find any so gave up in chapter 2

Okay, thank you very much for your feedback. We'll take all your comments into account for the next build.