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I really like the idea of controling the plant as it also seems to have a mind of its own!

The game and control speed is definetly affected by the refresh rate (I tried the game on 200Hz and 60Hz and the difference is noticable) I don't quite know how this is handled in Godot but the equivalent in unity would be scaling the growth and input controls by Time.deltaTime.

Other than that I really enjoyed the game, especially the looks of the plant growing were really interesting!

Thanks for the feedback! I recently started using Godot, and I think I used a function tied to the refresh rate by mistake. I’ll keep this in mind to make my next project even better. Thanks!