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ehdrbs411

12
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A member registered 76 days ago · View creator page →

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Thank you for the feedback! To be honest, I wanted to include those features, but since I’m still getting used to the engine, I spent most of my time building the core mechanics. I'll definitely try to make it even more fun next time. Thanks for the support!

"Oh, I missed explaining the Thief Penguins! They probably stole all the stones from your nest. When your 'Nest Rocks' hit zero, the nest can no longer hold any heat, causing the egg to freeze instantly. You can chase them away by sliding into them with the Space bar. Don't forget, you can always gather more stones from the ground to refill your nest!"

Oh! I forgot to mention that you can find fish in the ocean beyond the land.I am so sorry. Try diving into the water! Thanks for the feedback, it really helps!

You’re right! Since I’m still new to Godot, I ended up using a function that scales with the refresh rate. I'll make sure to fix this in my future projects. Thanks for the feedback!

I was inspired by Walk the Stork, so I tried to make the controls sensitive, but I guess I went a bit too far! I'll try to find a better balance in my next game. Thanks for the tip!

Thanks for the feedback! I recently started using Godot, and I think I used a function tied to the refresh rate by mistake. I’ll keep this in mind to make my next project even better. Thanks!

Thanks for the feedback! I wanted to make it harder as you go up, but I think I might have made it a bit too chaotic. Haha.

Thank you for playing! The difficulty level of manipulation seems to be more uncomfortable than intended or thought. I'll refer to it when I make my next piece!

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Really cool! I love your idea

It's a good game, but I don't think the jump height fits the map design a little bit. If it's not intended, why don't you lower the jump height

It can be awkward using a translator I'm sorry! Thank you for playing, I think it's awkward to manipulate or deploy because I finished it in a hurry because of my personal schedule. It's not an environment that can be fixed at the moment, but it's hard to apply your feedback, but I'll refer to it when I make my next work. Thank you!

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This can be awkward using a translator. Sorry! Thank you for playing. I really didn't expect to get this kind of compliment for my first game piece. I'll definitely play your game after work!