Cool take on the theme and I really liked the writing and presentation throughout. It executes well on its premise, the way the game keeps track of your fingers, ear and head especially is very charming. As you mention on the page the balancing feels a bit off, I certainly feel that there wasn't much I could do about infamy with coin being so difficult to come by. But I still enjoyed thinking through it, and the pixelart throughout is great!
Few things that would improve it besides balancing imo are just:
- sound effects on card press would be nice
- I think the red text is kind of hard to read for negative effects, and wonder if the contrast to the background for that could be improved a bit
- I think I would like to play towards something rather than just survive as long as I can. I got excited when 'the prince hires you' came up, but I don't think that's hooked up to further story events per say - sprinkling more of that in so there is a genuine win scenario if you make it long enough would be great I think.
Awesome entry, really well designed!