Great game! I like how the UI is organized. The only thing that feels a bit off is at the start of each round, when the enemy’s move takes over the whole screen, which breaks the flow a bit.
for the ennemy action, i've done it to make sure the player know why he lost a dice or get all of them infected for example since in my playtests most people didn't read the logs, maybe i could find a better way to show it or add a setting to automatically skip it.