This is a mix of a Visual Novel and a Body-Implant Minigame.
The big strength of the game is surely the original artwork and the moody dialogue. It provides the right dystopian feeling and gives insights into the seven characters (including the Landlady and the Player). Five persons are suspects.
But the game, despite having a small exposition, delivers not enough context for me. The player character does not seem qualified enough to make these operations at all. A landlady is a strange provider of government missions. It's not very believable why the cyberware has to be replaced completely in the first place. And it is completely unclear why everyone - including a cop - should give you tribute (cyberware etc.).
We never see the full picture what is happening here, but this may be part of the FUD the game tries to provide. As a means of throwing the player in a situation like "Papers please", it works. For people who do not like to be forced in a gameplay loop of bad decisions, it does not work. At first it is interesting getting to know the people but later the loop just repeats with the same text until you put a certain chip on them. And then the game ends. No explanation given. Not much fun, honestly.
The games has several bugs in the dialogue part (people get mixed up, pronouns are wrong, two different dialogues in one panel).
The music has only one track which gets stale after some time.
The aspect I liked least was the minigame of the operation. You see different icons falling down. There was no explanation how to react, and you have to react quickly. Well, there are arrow keys with these symbols so it seemed that you have to press them when you see the corresponding symbol. There is no feedback while they fall, only later you get a "Failed". Maybe there is another way to react. Klicking on the symbols does not help. And the result does not seem to be important for the success of the Operation at all. All in all, this is horrible for people who don't like reaction games, and combining it with a Visual Novel where you have all time in the world to select an answer/action seems an unlucky idea to me.
I played it for half an hour because I wanted to see how it plays out, so the abrupt end was disappointing. All in all it felt neither as a good story nor as a thrilling game to me. But I saw how much work was put in there: the characters have personality and background; unfortunately your interaction with them is very limited even when time passes and they tell you a little more. Maybe it is best to get rid of the inconsequential minigame and concentrate more on the story part.