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Just a heads up, when I played this in small screen it didn't show the whole screen and when I played it in full screen it was oddly placed in the top left. We had some similar issues with our game, I'm not sure why that is, but wanted to let you know so you could check into it.

The game was fun and frustrating! Level 1, I got wrecked the first couple of times! I kept working at it tho and was finally able to get through it. There was a super annoying glitch where the red enemies would still hit me after being killed and disappearing off the screen. As I transitioned to the next level, if I wasn't far enough away from where I killed them, I took 1 damage which was less than ideal. The gameplay mechanic was really weird and entertaining. I loved the artwork and the time you put into every room, the dragon, the cutscenes, excellent work! I provided the art and animations on March of the Zombles, I know how much time you put into this, excellent work! The style is so good! I think you should've added the training ground at the beginning of the game to give a chance to adjust to the mechanics, that training ground was very entertaining. Solid work, I was frustrated by a lot of it, but I made it through!

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Thank you - we appreciate the detailed feedback ! - & yea that's weird about the full screen, I feel like it may be different depending on browser - because we didn't have any issues our side. Will look into it going forward though. Really appreciate you beating the game despite the frustration - we did want to make something that had a slight learning curve to it, so it does feel nice to hear it was a bit tough. I was slightly worried that if people continuously lost, they would just give up before seeing the dragon - so thanks for letting us know u made it !

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That's good to know too. I'll try another browser and see if that's what is effecting it on my end.

Dude. It was very tough haha! I almost gave up a couple of times after losing level 2, but I kept working at it and got through it! I think what would have helped too is having a section after every level showing a castle map, to show which part of the castle the princess is in. That way after losing on level 3, I would say "okay, I was almost there, let me try again!" Let me know if that makes sense!

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Yea the castle map is a really good idea - I was aware that if you didn't get to the dragon, you just wouldn't know it existed,, that would've been a nice way to solve that - thanks for the suggestion !