Thank you so much! Could you give more thoughts on how we could’ve scaled the difficulty better? That’s an excellent note to have
Viewing post in March of the Zomblez jam comments
Sure, no problem ! - I think once you start upgrading the quick zombies they become pretty over-powered. I think maintaining a more challenging balance with their health would've made them work in combination with the other zombies better. I guess it's quite difficult because a big element is the speed of each zombie and trying to time their positions on the map with each other - maybe if there was also a way to be in more control of the zombies individual speeds - that might also work as a power-up that could add a layer of player control and tactics to the gameplay