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This is so good, I really enjoyed this. I am super impressed with how well you managed to communicate so much information. Everything that happens during a heist and has to be done is so clear, and I am really thinking about who to send where and trying better configurations. That feels really good, and it's cool to see a first example of how that can work amongst some other hireling-simulators I've played.

The graphics have such a unique style to them, I think the overall art direction is great! I would say that this is an area that could do with a little improvement if you want to polish it up after the jam- I don't think the stretched textures work entirely well, and more than anything I think the white fonts let it down a bit, they're not the most readable and feel a bit placehodlery to me rather than fully intentional. But that's a small gripe - This is fantastically executed, and everything works so smoothly in order!

High score from me, congrats on the game!

Thanks for the feedback!
I wish that I knew more about how fonts work and what makes them readable! It's something I have never really thought about until working on this UI heavy jam game. We were getting our faces stuffed with unreadable text from day 1 haha 

I guess you learn something new every jam