Please leave the permadeath feature in Ogre Dungeon optional via a menu choice. The check point thing I am still confused over and the save system, but it appears that when death happens all is wiped. The gold stays but nothing else, and I havent found a way to load the game from last check point after death. Can you please please add a mode or option that allows you to choose no permadeath and to load a save from your journal. I think this would also boost your sales greatly on Steam, because players want to have some control over their game if they so choose. The choice to restart from a checkpoint or load a save would make me a grateful woman. . A lot of people are coming back to this genre again, like in the old days when games like this were popular. Its a classic traditional roguelike, it is timeless. It is also the type of genre I stream on my Youtube and Twitch channels, to help Indie Devs promote their games. Roguelikes, Traditional Roguelikes, and bullet hell games come out of the wood work now, but many are just done by lazy developers. I only promote and stream games by Indie Devs, who show great care and respect for their work and their paying players. Devs who update their games regularly, communicate regularly with the players/community, and who show a willingness to make changes/fixes to their game based around community suggestions. This is what you seem to be doing, so I will continue to do play throughs of this game on my channels in hopes of getting you the traffic you need to make sales. Your talent is impressive and everyone should be buying this game and giving it a try. I posted this also in your Steam forum discussions page, in case you missed this. But yea, the option to play stress free would be huge for many players, I got a lot of comments about it when streaming Ogre Dungeon. "Wait is there an option somewhere to load a save!!!??." That was one of the main questions I got from viewers. One suggested you put it in during character creation stage or in the menu. Like a toggle or check box option? I think the need for this stems around the amount of time some of us play on one character and the hard work put in. Just to die and keep no progress but gold. I would also highly suggest a meta upgrade system that has an expansive tree of skills, stats, and progress to be saved between runs.