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Not a bad prototype! I really liked the textures around the beginning of the level, they definitely have a lot of potential for an old school sci-fi/industrial setting. The giant visible dash indicator was quite funny, and the use of a dash to press switches is an interesting mechanic, although I managed to dash into one of the floating boxes and get stuck inside. Good job regardless!

(+1)

Thanks for playing! I’m glad you liked what was there, I had really high hopes that I’d make cool environment but apparently I’m incapable of choosing fast methods/am very slow at arting. I’m annoyed with myself because I’m 99% sure I know how getting stuck inside the wall happens but forgot to try and fix it in time. Maybe next time I’ll plan better…