Thanks a lot!
Yep, the parry window is pretty small. It's timed to right when the shield's fully closed, may need to make it a bit forgiving in later updates
Controller support was on the wishlist but I've never done it before so kind of fell off the radar, apologies!
I'll bump re-tuning the camera higher up on the list :)
And yep, playtesting had no lag with the downloaded version (godot's particle system HATES web exports for some reason, even after I tried to shenanigans my way around disguising the lag under the transition screen), sorry about no linux build!