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(+1)

This game rules! The aesthetic is great, it's fun, it's challenging. What else is there to say? Well, a few things, but they're pretty small.

First of all, the parry is brutal. Maybe it's a skill issue, but it felt like I got hit half the time I thought I'd get it. Dunno if it's an animation clarity thing, a strange timing window thing, or again, maybe him skill issue.

Second, no controller support means that I can't play it as the twinstick shooter I so want it to be. If you continue this project, I beg of you to add that.

Finally, I wish that I could zoom out some more. It wasn't common, but sometimes a bullet would come from nowhere, usually if I was locking on to something.

Beyond those things, though, it was a fantastic time! I'm forced to assume the lag is cleared up with the download (no Linux build D:), and all the mechanics work and work well. Great job!

(1 edit) (+1)

Thanks a lot!

Yep, the parry window is pretty small. It's timed to right when the shield's fully closed, may need to make it a bit forgiving in later updates

Controller support was on the wishlist but I've never done it before so kind of fell off the radar, apologies!

I'll bump re-tuning the camera higher up on the list :)

And yep, playtesting had no lag with the downloaded version (godot's particle system HATES web exports for some reason, even after I tried to shenanigans my way around disguising the lag under the transition screen), sorry about no linux build!