I liked the puzzling nature of the game and found it to be well designed and not too straightforward. I think the graphics needed more continuity and less blend of different styles. The dog is pretty hard to control, and definitely needs some polish. I also think it was hard to tell what you could fit through as the dog since its view was set so low. I also didn't really like the UI following your head and found it quite nausea inducing. I think the snapzones of the objects that use them should have been set to Range instead of Drop because it was kind of difficult to get them to work sometimes. I think the idea of the game was really unique and it contributed greatly to the fun factor. Overall a good concept with good puzzle design that could have used some for polish.
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Hello thanks for your review. The graphics are blocs built with CSG and assets like characters and props are free models I took on the internet, that explains the clash between the differents styles.
The dog was the hardest part of this project, I made the movement system myself and it wasn't easy to tune it well, and the camera wouldn't go where I wanted to, I think it's because the XRPlayerBody is made to have a certains capsule size and making it too low probably induce some bugs. So the camera is basically always on the floor unfortunately.
I'm glad you still liked it.