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BrokAnkle

11
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1
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A member registered Nov 22, 2021 · View creator page →

Creator of

Recent community posts

I didn't finish it, my controllers wouldn't track and it seems there was no audio and text disappears too quickly. Otherwise, the concept is really intersting and a nice "detective" game.

Really fun, I had a "bug" where the crank scaled up by 3 or something while holding an archer. You can confirm a purchase even you didn't take the previous unit before so you waste the money.

I tried 2 times, the first the vehicle stopped moving and second time it went straight to an obstacle despite steering it to the left and it got stuck inside.

Atmosphere and mechanic are cool 👍

Hi I just updated the game if you want to try again

hi I just updated the game if you want to try again

Hello I just updated the game, the UI no longer follows the camera, the dog should be easier to control and the objects float when released to prevent going through floor if you want to try again.

Hello thanks for trying my game. I just updated it with requested features and fixes. It should now be easier to move around, pickable object float when released so it prevents accident like going through the floor and the UI no longer follows the camera.

hi I'm working on an update that would solve some issues that has been raised, notably the UI stuff I wasn't aware it was that much of an issue. Having "forward" on both hand is clearly a bug, left hand is "backward". It's true that the pointer when controlling the dog is kept hidden, I'll try to show it.

Hello thanks for your feedbacks. When the dog is smaller, his paws are also smaller which means you need to go lower to touch the ground. Be carefull to have one paw at a time on the ground for smoother movement.

Hello thanks for your review. The graphics are blocs built with CSG and assets like characters and props are free models I took on the internet, that explains the clash between the differents styles.

The dog was the hardest part of this project, I made the movement system myself and it wasn't easy to tune it well, and the camera wouldn't go where I wanted to, I think it's because the XRPlayerBody is made to have a certains capsule size and making it too low probably induce some bugs. So the camera is basically always on the floor unfortunately.

I'm glad you still liked it.

I have 2+ years professional experience in Godot VR. I have an idea for the jam that fits well the theme. If people are looking for a +1 dm me.