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I got some mewgenics vibes for sure on this (minus the combat). I think it has a good loop to play from recruiting. I think more funny perks could be added and more abilities. Overall it felt like there needed to be more of a combat system instead of pressing RNG button to hopefully pass. some sort of skill for the player to have control besides just banking on a 50% success rate (which i know the wildcard had probability so no points lost there). Maybe try to expand more on this and find a system that works like removing the probability with Quick time event minigames for each timed short wario ware bursts. That may help the speed run. I was able to blast through multiple days in 4 seconds by just clicking fast enough ignoring most mechanics as there wasnt a lose condition really. Good submission overall. Love the art.

Thank you for your great feedback!

I totally agree with the need for some more interactive gameplay mechanics. In fact, this time there was quite a lot of compromises and cuts that I needed to make and some things stayed only on paper. :-)