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(+1)

The running animation of the character is a little slow for my taste, if id have to nitpick anything (Which i do, because that’s why im writing this review)

Although the anxiety attack bit was funny at first, the fact the quicktime events keep failing on me because the game skips an input sometimes were pissing me off A LOT, i sincerely hope it was a bug and not an intended design decision because if it was, it’s a bafflingly bad one.

The bug where when trying to parry, Perla jumps was both annoying and confusing, like she doesn’t jump with up, why would pressing up while parrying make her jump?

Eventually, when trying to save, i managed to finish the quicktime event exactly on the exact moment it finished, and that both made it trying to advance and freeze me at the same time, which somehow made the game literally scream in pain while slowly lowering the quicktime event screen, and completely hardlocked the game.

The game graphics are cool, the music is nice, and i was really looking forward to playing this game because it seemed fun, but the amount of bugs are so big that has made me quit after getting hardlocked.

Like, MAYBE i would have continued, but the fact the crash made me have to start from the beginning of the game was too much.

Hardlock crash

Thank you very much for the feedback. Both the bug of the arrow jumping when it shouldn't and the bug of finishing pressing the key at the end of the timer only appeared for me a few days ago, so I'm already fixing them.

The upward jump only appears when she's grabbing the edges, because she gets the wall jump further forward and it was causing a conflict between the buttons, but I intend to adjust that. I didn't get to see Slato parrying with the up button, but I'll investigate.

I will make it possible for the player to choose whether or not they want these minigames before the bosses and saves, thus preventing frustration for those who don't want to go through that.

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Honestly the minigames wasn't really the problem itself, it was the bugs and the implementation.

Probably shouldn't be on the save every time, like the first time is funny, the rest of the times im failing it im just staying still waiting to be able to try again.

On the bosses themselves i don't see why not, you don't stand still, you have to dodge the boss and do stuff.

Maybe let it last one second longer so it's not as easy to fail.