Thanks for taking the time to comment.
I spent a couple of months trying to make necrobattler fun. It's okay when you're just messing around with it but I couldn't figure out a way to make it the sort of tactical game that I myself enjoyed so I decided to shelf it and move to other projects.
Have some screenshot of the last unreleased version.


I was trying out a system where the type of damage used to kill a unit turned it into either flesh, bones or a soul and then you could use those to make units. Didn't really work out either.
Anyway thanks again for the comment I hadn't thought about this game in a while.