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This was genuinely a very fun little prototype that I would have loved to see expanded upon more.

Thanks for taking the time to comment. 
I spent a couple of months trying to make necrobattler fun. It's okay when you're just messing around with it but I couldn't figure out a way to make it the sort of tactical game that I myself enjoyed so I decided to shelf it and move to other projects.

Have some screenshot of the last unreleased version.


I was trying out a system where the type of damage used to kill a unit turned it into either flesh, bones or a soul and then you could use those to make units. Didn't really work out either.

Anyway thanks again for the comment I hadn't thought about this game in a while.

The fun I found in the game came from the strategy of the units themselves, their placement and the simple fun of growing an army.

Also when I was able to get the dragons and use them, it was a small but very welcome surprise.