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Hey there! thanks for the feedback

if the lighting is working the same on my end as it is on yours then it's supposed to be a bit off. With the way that I designed it, the lighting is essentially a bunch of rays that come out of a central point (whether on the player or otherwise) and at the amount of rays that it's using for the player character and lights, things are meant to look undefined and off at a distance.

The movement and the level's tho weren't intentional, I just didn't know that I could let people test on the discord server and didn't have anyone to test things other than myself. I've started to fix some of the things with the movement and that chase level, but I am curious which levels you found to be more on the "what to do/where to go" side since I did try to put hints in most of the levels that required you to go down one of multiple routes.

maybe i missed those hints entirely, but levels with a lot of branches or tendrils-looking structures were especially confusing on where to go