The game is better then it looks. Very decent. Thank you.
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Hotel "Red Ray"'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Effort | #59 | 3.375 | 3.375 |
| Innovation | #64 | 2.750 | 2.750 |
| Idea Execution | #84 | 2.875 | 2.875 |
| Creativity | #89 | 2.875 | 2.875 |
| Fun Factor | #100 | 2.375 | 2.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I like the visual style and sounds. You did a great job creating so much narrative content.
For me the gameplay is a bit boring, cause player should just read and read again. Maybe it's ok for this genre.
It would be cool to add some activities like player can go to another room at least.
Still good job. Definitely keep working on it!
i’m fine with AI art, and here it doesn’t look bad (except for the girl—she stands out quite a bit). I feel like the dialog and response interface is placed awkwardly, but I haven’t played similar games, so I’m not sure. The game is very static—I don’t know how that could be improved for this genre. I think it would’ve been better to implement a mechanic where you move money into the register by dragging it, rather than just clicking on it. That way you could add particles, some physics, sound effects—and I think it would help the game look better. That said, the dialogue is well written.
Thank you for your feedback. I understand your ideas regarding physics and sound effects. During the jam, I chose not to go in that direction because I was worried that mechanics like that could end up taking a catastrophic amount of time, especially since I do not have much programming experience. So for the jam, I decided to simplify things as much as possible, in order not to fail by spending too much time on secondary mechanics.
I like the narrative and tone of the writing style, but it's really a shame you opted for AI art given how many artists were looking to collaborate for the game jam! Good job getting the game out in time and getting a complete project though!
Thank you for your feedback, and I completely understand your feelings about AI art.
The thing is, this is truly my first game and my first jam, and I was afraid I might not be able to finish it at all or even make it properly functional. Because of that, I did not want to bring other people into a fairly large amount of work while there was still a real chance that I would fail to handle my own part of the project: the code, the story, the music, and so on.
In the future, I will look for artists, because now I understand that making a reasonably functional game is something I can actually manage.
Hi, it's a very successful narrative game and I like the visuals.
Amazing art and you are clearly good at writing. The dialogue felt real and not over the top. My only critique is I would move the choice box to a more central area.
Thank you for the feedback, I really appreciate it.
The art was actually AI-generated, haha. I cannot draw at all myself. I also decided not to look for an artist, because this is my first project, and I was worried that I might not be able to carry my own part of the work through to the end: the code and the writing. I did not want to risk wasting someone else’s time if the project ended up going nowhere. I did get a bit of help with the menu and a few visual elements, though.
And thank you for the kind words about the writing. To be honest, I ended up spending a huge amount of time on coding, so there was much less time left for the story than I would have liked. Even that part still feels undercooked to me. I am planning to keep working on both the visuals and the story.


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