"Cool take on FTL with space management", I thought finishing a third run of your game. Then I hear "what are you playing? Looks fun!". That's my kids. Sometimes we play jam games together. So I ran the game the fourth time to show them. After that they played two more times (beating my score). They ended with 131 points after 30 days, discussing tactics, and having great fun. By the way- we didn't find out how to use the treasure map :)
I love how you combined the gameplay with the theme. Every decision was based on trying to save animals, and you really had to make sacrifices to proceed. It was really easy to learn the basics, but seeing how our points grew after each run, there was something to find and improve each time. With some more gameplay mutations (maybe different captains with different abilities) I could see it as a "big" rougelite release. Brilliant stuff!
The sound and graphics were very good. All the animals and equipment had it's own distinct sounds, which I loved. The music fit the atmosphere well.
For a game jam debut this is brilliant! I'd expect this level from a game-jam veteran! I see great jam-success in your future, an we are looking forward to playing new stuff from you again!