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Hi, thank you for your comment. Let me answer your questions...

>Do you plan to give more details about the map in future updates or gameplay videos?

I show a bit of the map on my Twitter page. That's where I mainly post small snippets of what I'm working on, so please follow me there if you want more frequent updates.


>I don't know if there's already a system for "peeing" in the restroom or other locations, but it's interesting.

There is. I've made a fairly robust peeing system that's more in depth than some other similar games.

>However, it would be nice to have other areas within the map that we could use, instead of creating several separate maps.

This one is a bit tricky. I plan for there to be several maps. Reason being is that it will be hard for me to keep performance up if I cram everything into one map. As the neighborhood is now, it's basically at the limit of what I can get away with in terms of stable FPS. Separate maps will allow me a higher poly budget for each map, meaning I can create more detailed locations. I would have to learn some extreme optimizing tricks to maintain the level of detail I have now, and also put everything into one map.

When the public demo releases, it will only contain the neighborhood. The public demo's purpose is just to release *something*so I can focus only on getting the game's core systems working. Over time I plan to release one map with it's missions until everything is completed.


>By the way, do you think you'll release a demo before the middle of the year?

I can't with confidence confirm anything. I want to have the demo out by this year, but there's always something to fix or improve. The most I can say is to just please be patient. I've said before that all of this is new to me and I'm learning as I go. I would rather take my time and make something I like instead of pushing an unfinished, buggy mess.


I hope that satisfies your questions. Feel free to reach out if you have any more as well. Thank you for your support!