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Hello, I'd like to ask a few questions/make suggestions. Do you plan to give more details about the map in future updates or gameplay videos? I saw that you've already made a public restroom, which is really cool. I don't know if there's already a system for "peeing" in the restroom or other locations, but it's interesting. However, it would be nice to have other areas within the map that we could use, instead of creating several separate maps. I think the unique aspect of your game could be having only one map, but with many things to do, like having a functional convenience store where we can interact (do some shopping in the middle of the night while "having fun"), a laundry room that we can use, etc. I think that would differentiate your game from others in the genre. Making something smaller, but with more details and things to do, is much more fun than having several maps where the only thing to do is walk around. Thank you for your effort and I eagerly await the release. By the way, do you think you'll release a demo before the middle of the year?

Hi, thank you for your comment. Let me answer your questions...

>Do you plan to give more details about the map in future updates or gameplay videos?

I show a bit of the map on my Twitter page. That's where I mainly post small snippets of what I'm working on, so please follow me there if you want more frequent updates.


>I don't know if there's already a system for "peeing" in the restroom or other locations, but it's interesting.

There is. I've made a fairly robust peeing system that's more in depth than some other similar games.

>However, it would be nice to have other areas within the map that we could use, instead of creating several separate maps.

This one is a bit tricky. I plan for there to be several maps. Reason being is that it will be hard for me to keep performance up if I cram everything into one map. As the neighborhood is now, it's basically at the limit of what I can get away with in terms of stable FPS. Separate maps will allow me a higher poly budget for each map, meaning I can create more detailed locations. I would have to learn some extreme optimizing tricks to maintain the level of detail I have now, and also put everything into one map.

When the public demo releases, it will only contain the neighborhood. The public demo's purpose is just to release *something*so I can focus only on getting the game's core systems working. Over time I plan to release one map with it's missions until everything is completed.


>By the way, do you think you'll release a demo before the middle of the year?

I can't with confidence confirm anything. I want to have the demo out by this year, but there's always something to fix or improve. The most I can say is to just please be patient. I've said before that all of this is new to me and I'm learning as I go. I would rather take my time and make something I like instead of pushing an unfinished, buggy mess.


I hope that satisfies your questions. Feel free to reach out if you have any more as well. Thank you for your support!