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(2 edits) (+1)

Thank you so much for the feedback! Without dropping them into the water it's really hard to play the game :O
Maybe this sketched screenshot helps in where to drop the animals.


The scoring works like this: each animal has their own scoring system (on mouse over). For example the panther gives you 4 points flat, +7 for each other animal that is Prey (to our definition xD). In our game Prey is: Rabbit, Mouse, Meerkat, Zebra, Unicorn, Phoenix, Chicken, Peacock, Salamander (maybe i forgot some?).



Another often one is same color or same type. In this case every other blue/purle pattern animal would give +5 and every other wolf gives +5. This multiplies pretty quickly. For example 2 wolves give 10 points; each 5 points (+5 for each other). 3 wolves give 30 points, 4 wolves = 60 points, 5 wolves = 100 points


But some animals even get negative points if the condition is true. For example you get 5 negative points for each other animal that we consider predator (other alligators, wolves, etc.)


At last if you sacrifice an animal. The whole animal type will get a negative modifier and if you throw the same animal type into water 3 times, it goes extinct.


Hope this explaination helps! But I think we could use a better tutorial and UI to explain all this xD

(+1)

Many thanks! I'll try again :)