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I was playing on Windows. 

The problem with the present approach is, it is not mentioned when the back-up save is being triggered. Therefore, as long as the most current savefile is not reliably stored, poor players like myself will have to keep re-grinding (and this game is already quite grindy). If your aim is to prevent gamers from savefile cheats, please also consider the overall stability and weigh the relative game design importance.

This game has potential, but it also needs to be save-able. I suggest either 1) Create a separate hardcore mode which does not allow discretionary saving, or; 2) Autosave at the end of a battle/before the start of a battle + roll over the previous save to the back-up slots

Backup saves are created at the same time as normal saves. Currently the issue stems from crashes that happen during the saving action. I have made it more stable and it will only get better. This is only the first version after all.
To explain a bit more of the saving system, it currently stages changed and commits them to the save file only every 5 seconds or on important events such as winning a stage, recruiting a character from the banner and leveling up a character.
Savefile cheating is not a concern currently and won't be. The files are encrypted by default but that is not a measure made because of this.

I am sorry for your bad experience, but I hope to do better in next releases. The saving system has been a problem since release and with this being the first official version, it is normal to have bugs.