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We tried to fix these issues, but missed some 180s and didn’t have time to put in a map or make the input more consistent. We relied on the godot exporter to make the web build and the defaults didn’t seem very adequate. No idea why the sounds/music play sometimes/for some people…

For the key objects, I have decided on a better indicator for the complete game. That or we use a 4 color palette instead of 2.