Pretty solid, reminds me of tomb raider with how the platforming feels. Some more story in the game itself, even just a beginning bit of text, would help. I didn't know she was a nature-oriented magical girl until I read the submission page. I think a more nature-y weapon would help.
Viewing post in Bloom in Rust jam comments
Jam time cut main idea. I wanted to add a visual thing with opening cut scene. So idea was when you reach those unlockable power ups you kinda absorb energy from nature cores, and then areas around it would become brighter and green (vegetation and etc). But yea will see if I can get strength to extend the version of the game. Thanks for playing.