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i like the artstyle and the bosses were cool!, a bit frustrating that my jumps couldnt be smalelr to fit thought tight gaps but other than that its pretty cool!, i like the idea of the shooting slowing down your aim as your firerate goes up, great game!

Thanks for the feedback! I was trying to implement the mechanic where you gain more jump height the longer you hold the button, but as it turned out, it didn't play along too well with the over-the-top player speed and steep jump arc that I was aiming for. So in the end you have very little actual control over the height of your jump, and I too had trouble jumping through some of the bullet patterns.

For the post-jam version I might try to experiment with making it so that your jump just stops immediately when you let go of the button, perhaps it might work better with the kind of twitchy action that I'm shooting for here. I've been also thinking of making it so the Shift-key also reduces your jump height in addition to slowing you down. Regardless, thanks again for checking out my game!