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I wanted to focus on Windows first and the tech isn't really suitable for web-based, sadly. I also don't own a Mac. If I decide to do Linux at one point, would that work for you? I'm really sorry! :(

Honestly, that's so understandable. Unfortunately, Linux programs don't work well on Mac either. At some point I might purchase the program, cross my fingers, and see if I can get it to work well on a Windows emulator for Mac. Haha!

I'm almost sure it won't work on an emulator because of one of the libraries I use (I researched that some time ago).

Ah, good to know. Thanks!

Which tech specifically? These days Kotlin can be used to write apps that support every platform under the sun with a single code base. 

I'm using .NET 10.0, WindowsForms, MonoGame (DesktopGL) and Typography.OpenFont. I think the challenge would be WindowsForms (and Systems.Drawing within).