Another great piece of work, as always! I never get tired of saying that this 2D–3D hybrid art style is one of the best out there—and it’s amazing how you manage to keep everything cohesive, regardless of the game style, theme, or any other aspect.
It’s really a shame you had so little time to work on the game, because it’s clear the idea has huge potential for expansion—especially when you consider the wide range of possible mini-games within a healthcare setting.
The game is quite comedic from start to finish, something that’s obvious right from the title haha. The animations turned out really well, and the characters’ pain combined with their visible skeletons somehow turns something tragic into something funny (that sentence would definitely sound wrong out of context).
Given the limited development time, it’s hard to point out issues without mentioning things you’re probably already aware of—especially considering your other games clearly show how much experience you have.
That said, considering the short production time, there’s a small technical detail that could have elevated the experience even further and would be fairly simple to implement. I noticed that when playing the mini-games, the same one could end up being selected again for another patient, leading to common sequences of two identical mini-games—and in very rare cases, even three in a row.
It might be interesting to use two lists: one containing all mini-games and another tracking the ones the player has already played. You could duplicate the main mini-game list into the “played” list, and each time a mini-game is completed, remove it from that list until it reaches zero. This would prevent repetition, increasing variety while still keeping randomness. Then, once the list is empty, you’d simply reset it by copying the original list again—effectively preventing back-to-back repeats in a consistent way.
The atmosphere also turned out great—I especially liked the detail of characters making out in the background haha, it was genuinely funny to see. While some people were literally dying, others were kissing… yeah, the world is unfair.
The easter egg was also very well integrated into the game. I had a feeling Dick would show up at some point, and I’m glad I was right. He couldn’t really be the main protagonist in this jam for obvious reasons—after all, Dick is everyone’s savior haha.
Congratulations on the game! It was a great use of the theme and very well executed considering the time you had. Best of luck in the jam! (And by the way, as always, the score system is great for boosting replayability—I might try implementing something like that in my future games.)