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(+1)

yes - my todo list keeps growing! :)

I have seen multiple people putting there picocad 2 models both into Godot via gltf but also using the spritesheet feature. 

Be aware that the animation system is mostly geared toward the gif export and is not in the exports 

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Ah, ok. Thank you for the clear and prompt reply! Since the animation system is mostly meant for use in software alone, is making slightly more complex animations with PicoCAD2 models at all possible or would I be trying to push the software a bit too far past its intended purpose at that point? So for example, if I were to make a simple character model in PC2 and wanted to animate it for use in a game, is there any way to go about that since you can't make and export the animations in PC2 directly?