Hi Johan! I know the software just got released and you're probably getting bombarded with questions and feature requests, but I was curious how robust the workflow of exporting models and reimporting them in game engines is right now. I'm primarily a 2D dev and have a growing interest in trying 3D and was wondering if the gltf export would support getting a model with its textures and animations into an engine like Godot. I read the manual but still wasn't sure and the software is so new I haven't seen any examples or personal experiences posted online. Any clarification would be appreciated!
Ah, ok. Thank you for the clear and prompt reply! Since the animation system is mostly meant for use in software alone, is making slightly more complex animations with PicoCAD2 models at all possible or would I be trying to push the software a bit too far past its intended purpose at that point? So for example, if I were to make a simple character model in PC2 and wanted to animate it for use in a game, is there any way to go about that since you can't make and export the animations in PC2 directly?