A wonderful resource management game! The idea was very interesting and well executed—it was really fun and engaging to explore the many possibilities available throughout the journey, which significantly boosts replayability.
The art is undoubtedly very cute and cohesive—I really liked the color palette you chose. The user interface is also well done, especially when it comes to the map. The choices presented during navigation add an extra layer of fun, since they can determine both your destination and your score.
Despite all these positives, I’d say one of the main areas that could be improved is how the game teaches the player what to do. Of course, it’s entirely possible to learn through trial and error or by rereading the instructions, but I feel there are still elements where a more direct and simple tutorial would be more effective in helping players understand what they need to do to achieve a better score.
The animal interactions and all the possible events were great touches that strengthen the resource management aspect and, consequently, the jam’s theme. Speaking of management, I occasionally ran into some bugs where certain structures would float over the water while also seeming “stuck” to the mouse. I’m not sure why that happened since I only clicked once—probably some weird grid-related bug in the final version haha—but nothing that prevented me from continuing.
Overall, it’s a great entry: fun, charming, and well thought out. Congratulations on your game! I wish you success in continuing its development (since I saw you plan to keep working on it), and best of luck in the jam!