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A wonderful resource management game! The idea was very interesting and well executed—it was really fun and engaging to explore the many possibilities available throughout the journey, which significantly boosts replayability.

The art is undoubtedly very cute and cohesive—I really liked the color palette you chose. The user interface is also well done, especially when it comes to the map. The choices presented during navigation add an extra layer of fun, since they can determine both your destination and your score.

Despite all these positives, I’d say one of the main areas that could be improved is how the game teaches the player what to do. Of course, it’s entirely possible to learn through trial and error or by rereading the instructions, but I feel there are still elements where a more direct and simple tutorial would be more effective in helping players understand what they need to do to achieve a better score.

The animal interactions and all the possible events were great touches that strengthen the resource management aspect and, consequently, the jam’s theme. Speaking of management, I occasionally ran into some bugs where certain structures would float over the water while also seeming “stuck” to the mouse. I’m not sure why that happened since I only clicked once—probably some weird grid-related bug in the final version haha—but nothing that prevented me from continuing.

Overall, it’s a great entry: fun, charming, and well thought out. Congratulations on your game! I wish you success in continuing its development (since I saw you plan to keep working on it), and best of luck in the jam!

Thanks! I’m glad you liked the art, I was a bit apprehensive since it’s not my strong suit, but I had fun with it.

A tutorial is a great idea – I was so focused on trying to make the overlays explain what to do that I didn’t really consider just explaining it. After having watched a bunch of people over their shoulder, I now realize the tooltips aren’t nearly as useful as I hoped – Too much text and no one reads them anyway.

Thanks for the bug report, sometimes dragging across buttons can produce weird results, but it’s not just that – all that code needs another pass. The visual actors can somehow get out of sync with backing data grid.

Thanks for playing and I’m glad you enjoyed!