A very interesting and challenging premise haha—being a firefighter is no easy task, especially with so many clumsy people in the neighborhood who might set their own houses on fire at any moment.
First of all, I’d like to congratulate you on the perspective. A fully top-down view might seem simple to some, but it actually requires a good level of technical skill to avoid everything looking flat and to give a sense of depth—and in this game, you managed to create a space that really feels three-dimensional.
I really liked the art overall, especially the changes that happen in the environment throughout the game. One thing that felt slightly odd to me was the lack of houses at the edges of the map at the beginning. That makes those areas feel less useful, since there’s often plenty of room to turn the vehicle around anyway. It could be interesting to have some crazy pyromaniac residents there too, setting everything on fire.
The core mechanics are well implemented and built around a great idea. The refueling concept adds intensity to the gameplay, introducing a sense of urgency that forces the player to stay alert so they don’t waste time heading to a fire without any water.
The particles felt a bit out of place compared to the overall art style—not a major issue or immersion-breaking, but it would be better if they matched the rest more closely to avoid any visual inconsistency.
As for the sound effects, they fit well and were a good choice for the game’s concept. However, the music has frequent high-pitched tones that might become uncomfortable for some players, especially due to the short loop and constant repetition.
The fire icon used to represent active fires was a great visual cue—well done on that. The fact that it scales based on proximity is also a nice touch, making the mechanic feel more polished and professional.
It was a fun and engaging game—I really enjoyed being a firefighter and visiting all these fire-loving people haha. Congratulations on the project, and best of luck in the jam!