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(+1)

Really awesome job, y'all! I loved the survival horror vibes but I found myself really struggling to navigate the world y'all have built—the environment design is really gorgeous, but the rooms and corridors all felt too similar and the changing camera angles made it difficult for me to keep track of where I was at. Some kind of map mechanic would be a good add, but making the spaces more visually distinct from each other and creating more visually unique landmarks in each space would be even better here.

I also kept getting lost during testing, but we ran out of time to put a map in… =w=