I mean it, you get games that have super obvious cause-and-effect because the dev wants you to see everything they made. Not very 'tamagotchi, though.
Then you get games that have obscured cause-and-effect because there isn't any real impact to the player's actions.
Then there is this game, which has plenty going on and new types of cats/artwork along with the obscured cause-and-effect. I think it's a brave move, to preserve the core elements even knowing players that get too confused won't see everything you made for them to experience, kudos!
This is how far I got (I can't believe this whole time I thought the fraction game was to select the button on the same side as the larger fraction or do nothing for equivalent):