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(+1)

I mean it, you get games that have super obvious cause-and-effect because the dev wants you to see everything they made.  Not very 'tamagotchi, though.

Then you get games that have obscured cause-and-effect because there isn't any real impact to the player's actions.

Then there is this game, which has plenty going on and new types of cats/artwork along with the obscured cause-and-effect.  I think it's a brave move, to preserve the core elements even knowing players that get too confused won't see everything you made for them to experience, kudos!

This is how far I got (I can't believe this whole time I thought the fraction game was to select the button on the same side as the larger fraction or do nothing for equivalent):

(+1)

Wanted to say thanks for seeing it as balanced!
Also, super congratulations on getting there! I didn't playtest a lot, but it must have been super tedious to get there! Great work on finding that was the progression chart, was not very obvious with it hehe.