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Very nice and well-concentrated game!

I love the art style (especially the environment with so many variations), and all storyboard cutscenes were just amazing ¦3

The dialogue near the first bubble tea station implied there could be a trap, giving that PTSD moment without ever implementing the actual trap, which was brilliant!

The only problem I had was with the first boss. It seems to be too tough to deal with, but after a hard fight it decided to infinitely walk into a wall, letting me finish it. But that didn't happen with Ivy, and the last fight felt fairly challenging and interesting.

Thank you for this experience!

Oh, so there was another way to trick the first boss… I stood on a platform and it just stopped moving.

Aha, I didn’t even think about the optional trap challenge on the savepoint. In fact, it’s when I saw two entries about magical girls in jail that I thought the main character would be trapped by a savepoint and then end up in jail!