Very nice and well-concentrated game!
I love the art style (especially the environment with so many variations), and all storyboard cutscenes were just amazing ¦3
The dialogue near the first bubble tea station implied there could be a trap, giving that PTSD moment without ever implementing the actual trap, which was brilliant!
The only problem I had was with the first boss. It seems to be too tough to deal with, but after a hard fight it decided to infinitely walk into a wall, letting me finish it. But that didn't happen with Ivy, and the last fight felt fairly challenging and interesting.
Thank you for this experience!