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(+1)

The UX is great, straight up from the main menu transitions, grav jump post effects and the heavy feeling of the projectiles hitting.

I managed to finish the game and only halfway through jump 5 I remembered that the ships had abilities and I used a few of them, but victory was imminent anyways. I also never really had a reason to repair damaged ships- I preferred to purchase more ships for more firepower. I like the strategical element of putting a ship in a proper place on the grid. Even though there is only three types of ships, the variety is expanded by where to place them.

It’s nice to see the advanced camera control with the panning, rotating and zooming, I used it a lot.

I don’t think I have anything negative to say about the game, for me it was a bug-free, interesting experience for about 15 minutes, which is a lot for a game in a Game Jam. Great job!

(+1)

First of all, thanks a lot for playing and for taking the time to leave feedback! I’m really happy you had a smooth, bug-free experience and enjoyed the game. That means a lot 🙂

I probably could have highlighted the special abilities a bit better. They were actually really fun to make, especially the effects, sounds, and damage impact 😄
Even if it turns out they were not really needed after all 😉 Balancing the game’s difficulty was one of the things I spent the most time thinking about. With a game jam project, you do not want it to be so hard that players give up after 2 jumps or never reach the end, but you also do not want it to feel too easy. In the end, I decided to keep it a bit more accessible, so with some decent choices most players should be able to make it through the final jump. Normally, though, balancing something like that properly takes a lot more time, testing, and ideally multiple difficulty levels. So for this jam it was still a bit of a gamble, mostly based on my own play sessions, and I just hoped it would land in a good middle ground. Not too hard, but not too easy.

I’m also really glad the camera controller stood out in a positive way. It felt important to me that players could move around comfortably and keep a good overview of the battlefield.

And I saw your great leaderboard score for number of survivors too. Very nice 🚀💪!

Thanks again for playing and for the useful feedback. Really appreciated!