The UX is great, straight up from the main menu transitions, grav jump post effects and the heavy feeling of the projectiles hitting.
I managed to finish the game and only halfway through jump 5 I remembered that the ships had abilities and I used a few of them, but victory was imminent anyways. I also never really had a reason to repair damaged ships- I preferred to purchase more ships for more firepower. I like the strategical element of putting a ship in a proper place on the grid. Even though there is only three types of ships, the variety is expanded by where to place them.
It’s nice to see the advanced camera control with the panning, rotating and zooming, I used it a lot.
I don’t think I have anything negative to say about the game, for me it was a bug-free, interesting experience for about 15 minutes, which is a lot for a game in a Game Jam. Great job!