Oh my god, after 2 hours I finally managed to finish it. This is really a great game, the hook mechanic is very fun to mess around with, the wall jump is fun to pull off, level 2 and 3 were great fun, the art is really cute and the soundtrack is great. The player controls are a bit imprecise though, I feel like it takes a bit too long to accelerate and especially change directions (the acceleration should be higher if you're switching sides). The jump goes quite high and you rise very fast, and the gravity acceleration is also very high and there seems to be no maximum fall speed, so it's hard to control the height of your jump and land precisely. I also think having to click the hooks is very difficult when you're moving, I think it'd be better to just have a button to use the nearest hook if you're close enough instead of having to use the mouse (or maybe clicking should use the closest hook to the mouse so you can still aim at the right hook). My biggest problem was the first level though. It was by far the hardest level, and more because it felt unfair and inconsistent rather than difficult. Especially the portion with the falling tumbleweed followed by the sequence of hooks with the vulture occasionally flying over, every time I got there the vulture/tumbleweed were positioned slightly differently, and aiming at the hooks while avoiding the vulture was incredibly hard. The level design greatly improved for the next two levels though, I had a lot of fun on those! One thing I think would also make things a lot better would be having some checkpoints. I understand the difficulty is meant to be a part of it, but it also got a bit too frustrating at parts, and I think it'd be nice if the first two levels were split in half with a checkpoint in the middle, as at some point I was already used to the first half and it was just boring doing it all over again every time. Overall, I still had a lot of fun and the last two levels were really nice, and with small adjustments to the levels and player physics and a more consistent difficulty curve it'd be an even better experience. Great game! (and sorry for the wall of text hehe..)
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Wow, thank you so much for taking the time to finish the game and write such detailed feedback! And don’t apologize for the length haha, detailed comments like this are the ones that help me improve the game the most. I’m really glad you enjoyed the hook mechanic, the later levels (you might actually be the first person to reach them haha), the art, and the soundtrack.
You also made a lot of great points about the controls. I’ll take a closer look at the acceleration when switching directions. Regarding the gravity, I was actually unsure about it myself. To be honest, it also felt a bit fast to me, but I kept it that way just in case. I’ll definitely make some adjustments to the vulture and the gravity to improve the first level.
And thank you again for finishing the game as it is and for taking the time to share such thoughtful feedback!