Sweet little game, thought it is quite simple
The atmosphere is very nice, it already sets the mood right on the main menu wich is awesome. I also love the backgrounds, they look very grand and vast, that's a very pretty sea.
The music also makes everything feel a little more melancholic wich I love, and I had a hard time following the melody in my own tempo, wich is interesting (Altought I do wish it was a little more memorable)
The metroidvanianess of it is very good too, with a lot of little corners and secret passages to find, I had to actually back track from the top of the tower since I missed nearly half of the collectibles when getting there the first time, and even after doing so I still couldn't find the last flight upgrade, wich is good! MVs should have missable content!
There is one room on the map with an opening on the ceiling wich I was very dissapointed that it didn't lead anywhere, but it's always funny getting out of bounds (I also wonder if there is something at all right above the Witch of unfinished content... with 2 flight levels I was just baaaareeelly out of reach from the top of the screen...
I also really like the little bit of non-euclidean-ism on some of the rooms, it's always such a trippy delight when metroidvanias have these x)
There was also a wall right behind one of these upgrades that was unmarked, but when I hit it I actually managed to break it, however I think I broke it from the wrong side since the tiles that were actually keeping me from entering it stayed there lol (And I didn't find the wayt to reach it from the other side, sadje)
I think that's kind of all I have to comment tho, the rest of the gameplay is super minimalistic....
(I did love the cameo of the witch of unfinished content tho)
Viewing post in Weepingsea jam comments
Really funny to hear you say you found it non-euclidean because I actively tried to make that not the case for once >.< I mapped out the entire game with screenshots as I was working on it and made sure that everything perfectly lined up, so all of the distances should be more or less exact. Kind of curious which rooms felt non-euclidean to you?
I... did not think about that gap in that room at all. I kind of just assumed it wouldn't be possible to get up there and didn't check whether it was possible with enough flight upgrades.
Also really funny that you found that one breakable wall, I really did not expect anyone to find that. I had some really overambitious plans for what was going to be behind it so when I cut those I decided to just brick the wall over rather than remove it completely so that it would still be there if I came back to the idea. So, there is no other side to it right now, unfortunately.