Visuals are really simple. The sea background is pretty though. The player character's flowing ponytail also looks nice.
All the upgrades and expansions share the same sprite, which was confusing (although that didn't really matter much).
There's only one music track. It's neat, but that's all there is. I would've liked if there was at least maybe an ambient track for those dark areas. I think it would've improved the atmosphere.
It was funny to me how similar the abilities are to those in Spector of Torment. Nearly identical, in fact. On one hand, it's not exactly super original... but on the other hand Spector of Torment is really good, so I didn't have much of a problem with it. Plus, it’s a Metroidvania instead of a level-based platformer, which also makes things feel different.
There's a bit of jank in some places though:
- The direction of the... homing slash (not sure what to call it) felt a bit less reliable than Specter of Torment (although I may be misremembering).
- You can phase into enemies when using the homing slash, causing you to take damage. This made me avoid going into the air and instead just attack staying grounded, which felt kinda bad imo. Specter of Torment had you bounce off of enemies instead, which not only avoided that issue but was also pretty fun to do in and of itself. Although, there are probably other ways to solve the issue that don't just involve doing what Specter of Torment did.
Also found a couple exploits:
- If you use the wall climb ability to run up off the edge of a wall and then press jump within a certain window after leaving the wall, you'll gain a bunch of height. It's a cool trick, but seems unintentional.
- You can spam the shift button with the float ability to stay in the air for a really long time. This one feels a little too cheesy, although that wasn't very relevant for anything (outside of being able to skip certain parts of a room when backtracking) since it was the last upgrade.
Also, it's not a big deal but there's no controller support, and I don't tend to like playing 2D platformers on a keyboard as much.
The reused witch bit was funny (even if there wasn't a more fitting ending). Item completion percentage is appreciated. Got 100%
Neat game.