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(1 edit)

Some might be curious how the programming language looks. Well here is a small snapshot of a classes demo:


import "keycodes.bas"
screen (1280, 800, "Classes Demo")
setfps (100)
srnd (val(right(TIME(),2)))
' sprite class
class entity
    var x = 0
    var y = 0
    var vx = 0
    var vy = 0
    var sprite = 0
    var red = 0
    var green = 0
    var blue = 0
    def update()
        x = x + vx
        y = y + vy
        ' screen sizes
        if x < 0 or x > getvirtualscreenwidth()-getspritewidth(sprite) then
            vx = -vx
        endif
        if y < 0 or y > getvirtualscreenheight()-getspriteheight(sprite) then
            vy = -vy
        endif
    enddef
    def draw()
        spritecolor (sprite, red, green, blue, 255)
        drawsprite (sprite, x, y, 1.0, 1.0, 0)
    enddef
endclass
' load sprite
ball_sprite = loadsprite ("media/ball.png")
spritecolor (ball_sprite, 200,200,50,255)
backcolor (20,20,20,255)
' multiple instances
balls = list()
for i = 1 to 500
    ball = new(entity)
    ball.x = rnd (getspritewidth(ball_sprite), getvirtualscreenwidth()-getspritewidth(ball_sprite))
    ball.y = rnd (getspriteheight(ball_sprite), getvirtualscreenheight()-getspriteheight(ball_sprite))
    ball.vx = (rnd * 4) - 2
    ball.vy = (rnd * 4) - 2
    ball.red = rnd (255)
    ball.green = rnd (255)
    ball.blue = rnd (255)
    ball.sprite = ball_sprite
    push(balls, ball)
next
' main loop
do
    begindraw
    cls
    drawfps (5,5)
    drawtext ("Balls: "+str(i-1),5,25,20)
    ' update all balls and draw
    for ball in balls
        ball.update()
        ball.draw()
    next
    if keypressed (KEY_F) then
        togglefullscreen
     endif
    enddraw
until screenclosed() = true
freesprite (ball_sprite)
closescreen
And a screenshot:


Yes, very curious. Thanks!! Keep at it, you’re almost there!