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This was so much more fun with the mechanics tweaked slightly when compared to earlier builds of the game! Given it's a bullet hell, I did find the the PC to be a little slow and the bullets to be a little too unpredictable which made gameplay a bit tougher than it could have been—especially considering I was also having to manage/prevent overcharging. You've got nice, clean visuals here and I think a little more UI polish would improve the experience as well.

(+1)

Hi !

Yes, if I had some more time, I would have added some bars for the HUD instead of simple numbers.

Thanks for playing !

You have performance issues ?

That's what I hate with Web Builds : I had 12000 FPS in Local Debugger, and then Web export dropped them so hard.

I'll add object pooling system for bullets after the jam.