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This is not a RL but the only other game ive played this 7drl was a merge game. Truly Rouge is every color.

Yes, more rogue inspired and certainly not a traditional roguelike. This time our brainstorming landed on a space-based physics game, which would make no sense at all turn based.  As devs, we love this jam because it has a good community and it lets us explore roguelike concepts as we see fit. In this one, the planet is a procgen radial graph of points that we can run standard algorithms like Dijkstra maps and A* pathfinding on, which the map generator and enemies use. My entry for the 14DRL later in the year will be turn-based, so keep an eye out!