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not sure if it works better in the unity editor, but the native .exe has a memory leak i was able to fix by calling Destroy() on the textures that were created after they were done being used and exported. Otherwise I was able to get the program to use up to 16GB of RAM before I closed it hahah! might just be me also, but if not it would probably help people using the .exe :D!

Thank you for letting me know, I'll see if I can recreate it and if so I'll upload a fix asap.